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Alphacroft

Services / Design · CAP.006

Design that makes software feel obvious.

Product design for web and mobile. Research, flows, and interfaces tested against the only metric that matters: can people do the thing without asking for help?

2-6 weeksDesigner + engineer pairingFixed scope or weekly

01 · When you need this

If any of these sound familiar, you’re in the right place.

  • Your product works, but every new customer needs an onboarding call to survive it.
  • The team argues about screens with opinions because nobody has evidence.
  • You're adding features and the interface is turning into a junk drawer.
  • Developers designed it. They know. They'd like help.
  • Support tickets are really design tickets in disguise.

02 · What we deliver

Exactly what you walk away with.

No vague 'solutions'. These are the concrete deliverables: each one is a line in the proposal and a checkbox at handover.

DEL.01

UX audit

Where users struggle, ranked by evidence, with the quick wins separated from the surgery.

DEL.02

User flows

The paths through your product, redesigned to be shorter than the current ones.

DEL.03

Design system

Components with rules, not a pile of screens, so the next feature matches the last one.

DEL.04

High-fidelity screens

Every state designed: empty, loading, error, success. The edge cases are where trust is won.

DEL.05

Developer handoff

Specs and tokens engineers can build from without interpreting.

DEL.06

Usability evidence

Real people attempting real tasks, recorded, before you build, not after.

03 · How it runs

Phase by phase, with nothing hidden.

Every phase states what happens and what you see in your project portal while it does.

01

Research

1 week

Watch users, read the support tickets, find where the product fights its users.

In your portal: Findings with clips and a severity ranking.

02

Flows & structure

1 week

Fix the paths before polishing the pixels.

In your portal: Flow maps for comment.

03

Interface design

1-3 weeks

The design system and the screens, every state covered.

In your portal: Live design previews with change threads.

04

Validate & hand off

3-5 days

Task-based tests with real users; specs to engineering.

In your portal: Test results and the handoff package.

04 · Standards

Non-negotiables, in writing.

Evidence over taste

Design debates end with a user test, not a louder opinion.

Every state designed

Empty, loading, error, success: an interface is judged at its worst moment.

Accessible by default

WCAG 2.2 AA contrast and interaction patterns from the first component.

Buildable handoff

If engineering has to guess, the handoff isn't done.

05 · Stack

Tools chosen for your handover, not our comfort.

Figmadesign tokensprototype testing tools

We design in the medium you'll build in: tokens and components that map one-to-one to code, so the design system survives contact with engineering.

06 · Questions

Asked often, answered straight.

Can we take the designs and build in-house?
Absolutely, the handoff package is built for exactly that. Plenty of clients use us for design and keep the build internal. We stay available for questions during your build at no charge for the first month.
Is this a rebrand?
No, this is product design: how your software works and feels. If you also need brand identity work we can fold it in, but we'll scope it separately so you can see what each costs.
We just need a few screens fixed. Too small?
That's a week of work and we'll quote a week. Small engagements are how most of our design relationships start.

Ready to talk about ui/ux design?

Describe where you are. We’ll respond within one business day with honest next steps, even if the honest next step isn’t us.

Start the conversation